![]() If one took into account every class/gender combination in the game, then a player could reach "Paragon 1000." Įvery Paragon level rewarded a player with core stats such as strength, dexterity, intelligence, and vitality in amounts similar to what they'd gain from a normal level, and 3% magic and gold find. In Paragon 1.0, after a player reached level 60, any further experience gained counted towards Paragon levels, of which there were 100, calculated independently and separately for each character. This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.įor the currently used system, see the Paragon 2.0 section. Paragon was added to the game after release, to provide more end-game content for players who had reached the level cap. It was designed to reflect the intent to support the game for years. ![]() The Paragon system in Immortal was designed from scratch. Zeal: For each monster you defeat, your attack speed increases up to 0.6% for 6 seconds, stacking up to 10 times.Exorcism: 5% increased damage inflicted to monsters.Vanquisher (gain power from defeating enemies).Players can alternate between the trees at will. ![]() Circle bonuses give players a constant bonus, while square nodes are more specialized, activated when the player chooses to use a specific tree. Paragon points are sunk into trees at the player's discretion. The Paragon system in Immortal is divided into multiple trees. ![]()
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